An ability is a type of action that you do on a Navigation Map. Using the navigation tools you can specify where you can walk, run, swim, jump etc... At runtime you can execute navigation queries using the ability bit value (aka cap) to create an ability mask that can then be passed to the query function. The type of abilities specified during the navigation query will directly affect the result of the final navigation path returned based on the Zone cost and/or Connection available for each ability.
See Also
Name | Description |
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navigation | Reference to the Navigation engine where the ability reside. ** |
cap | The unique bit id of the ability which can be use to create ability mask for navigation query. ** |
uid | Retrieve the unique id of the ability. |
Name | Description |
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name | Retrieve the unique name that identify the current ability. ** |
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