An anchor act as sort of elastic
attached to the center of node on a soft body in other word a typical point to point constraint. Depending on the total mass to of the body and influence of the anchor the soft body will be either pulled or dragged toward the anchor's attachment point.
The anchor contains two attach point; the first (pivotA
) is always relative to the current object transformation. The second (pivotB
) depend if an existing RigidBody is attached to the constraint. If there is one connected the point is relative to the object location; instead the second attach point is relative to the first.
See Also
Name | Description |
---|---|
softconstraint | The SoftConstraint reference the current anchor belongs to. |
Name | Description |
---|---|
pivotA | The first anchor attach point. |
pivotB | The second anchor attach point. |
rigidbodyB | An existing rigidbody that belongs to the same World. |
collision_between_bodies | Enable or disable the collision between the two physics bodies. |
enabled | Enable or disable the constraint. |
influence | Represent how much the softbody is affected by the pulling effect of the anchor. |
Name | Description |
---|---|
GetNodeInfo | Retrieve information about the SoftBody node connected to the constraint. |
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