Gradient like Texture where each RGBA color component can be controlled independently using a Curve. They can be pre-generated offline or dynamically at runtime. Usually used to create special effects or modulated with other existing Texture; they are used in shaders to alter coloration and more.
Color vector textures can either be generated in LDR or HDR. Depending on the values set by the RGB and alpha curves the Texture will automatically adjust itself.
See Also
Name | Description |
---|---|
texture | The parent Texture asset the ColorVector belongs to. |
curve_x | Curve that controls the red component of the ColorVector. |
curve_y | Curve that controls the green component of the ColorVector. |
curve_z | Curve that controls the blue component of the ColorVector. |
curve_w | Curve that controls the alpha component of the ColorVector. |
Name | Description |
---|---|
GetVectorAtPosition | Return the color located at a specific position. |
ToTexture | Generate a Texture using the active ColorVector configuration. |
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