A mesh is an Asset that contains the raw vertex data of a Geometry. It can be re-used for multiple purposes like for static or dynamic drawing but can also be deformed by soft body physics or skeletal mesh animations.
See Also
Name | Description |
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asset | Parent Asset where the Mesh data definition resides. |
geometry | Defines the geometric data and composition of the Mesh vertex data. |
Name | Description |
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Restore | Restore back the vertex data to their original form. |
HaveCache | Helper function that verify if the Mesh contains a vertex data cache. |
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