A result Asset built using a tri-dimensional curve made out of control points. Once created this path can be used to force Object to follow it; you can use them to in examples, create predefined camera paths, control NPC patrol areas etc...
See Also
Name | Description |
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asset | Parent Asset where the Path structure is maintained. |
point_count | Total amount of controls points the tri-dimensional Curve is made from. |
localbounds | The LocalBounds of the Path before beeing transformed. |
Name | Description |
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GetLength | Retrieve the total length of the Path based on a certain transformation. |
SetPointAt | Update a certain point on the Path curve. |
GetPointAt | Retrieve the location of an existing control point along the Path using its index as key. |
CalculateLocalBounds | Manually force the LocalBounds update of the active Path. |
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