A result Asset built using a tri-dimensional curve made out of control points. Once created this path can be used to force Object to follow it; you can use them to in examples, create predefined camera paths, control NPC patrol areas etc...

See Also

Static Variables

Name Description
asset Parent Asset where the Path structure is maintained.
point_count Total amount of controls points the tri-dimensional Curve is made from.
localbounds The LocalBounds of the Path before beeing transformed.


Name Description
GetLength Retrieve the total length of the Path based on a certain transformation.
SetPointAt Update a certain point on the Path curve.
GetPointAt Retrieve the location of an existing control point along the Path using its index as key.
CalculateLocalBounds Manually force the LocalBounds update of the active Path.

NRG - API 2022.4.384543 - Fri Nov 4 2022
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