Video Buffers are meant to be used in conjunction with a Video Texture. They provide the necessary Video data that will update the dynamic Texture at runtime.
See Also
Name | Description |
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asset | Parent Asset where the VideoBuffer is defined. |
info | Access information about the current video data. |
stream | Access to the Stream where the raw video data is stored. |
Name | Description |
---|---|
BuildInfo | Function that read and return the video stream data header. |
BuildKeyframeList | Precache a list of frames that allows the video stream to seek faster. |
A structure that contains information about the VideoBuffer Stream such as the size, frame rate, total time etc...
Name | Description |
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width | Width of the video in pixels. |
height | Height of the video in pixel. |
fps | Frame rate of the video. |
total_time | Total duration of the video playback (1.0 = 1sec. ). |
total_frames | Total amount of frames the video contains. |
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