| Realtime Pathtracer, No baking, No tricks, No hacks, No cheats. |
| Realtime Global Illumination (2+ bounces) |
| Dynamic Two levels SAH-based BHV |
| Blue Noise Sampling + Russian Roulette |
| Physically Based Rendering (GGX Model) |
| Support for Solid and Alpha blended particles/geometry. |
| Hybrid Realtime Denoiser (inspired by SVGF) |
| Realtime BVH dynamic updates (Static, Dynamic and Skeletal mesh) |
| Texture Mapping (Albedo, Roughness, Metallic, Normalmap, Emissive) |
| Atlas Texture Compression (DXT and ASTC) + Mipmapping |
| Explicit Light Importance Sampling |
| Screen Space Flares & Glare, Vignette |
| Fullscreen Antialias, Filmic Grain |
| Brightness, Contrast and Exposure Controls |