Realtime Pathtracer, No baking, No tricks, No hacks, No cheats. |
Realtime Global Illumination (2+ bounces) |
Dynamic Two levels SAH-based BHV |
Blue Noise Sampling + Russian Roulette |
Physically Based Rendering (GGX Model) |
Support for Solid and Alpha blended particles/geometry. |
Hybrid Realtime Denoiser (inspired by SVGF) |
Realtime BVH dynamic updates (Static, Dynamic and Skeletal mesh) |
Texture Mapping (Albedo, Roughness, Metallic, Normalmap, Emissive) |
Atlas Texture Compression (DXT and ASTC) + Mipmapping |
Explicit Light Importance Sampling |
Screen Space Flares & Glare, Vignette |
Fullscreen Antialias, Filmic Grain |
Brightness, Contrast and Exposure Controls |