A new How To video is available to demonstrate how to create Object Grids allowing you to load/unload at runtime objects based on their respective Object Group. This technique is especially useful when drawing a lot of foliage, but it can also be used as a quick and powerful optimization technique to lower drastically the number of draw calls of small objects.
This same technique was used at the last minute before submitting our project to the Kenney Game Jam of 2022 to improve frame rate without having to manually do any type of optimization skyrocketing the frame rate from around 30 fps to 80+ in 1080p on average consumer video cards.