NRGeditor Desktop Version:
NRGeditor Android Version:
Running the project manager on Android will give you direct access to download locally the NRGsandboxES, MicroKartES, MicroLandES and MicroBotsES to test performances and start learning and building your own DreamProjectES!
To learn how to get started with the NRGeditorES watch:
Desktop users are not left out in this release not one but two new DEMOs are available and (as usual) are available along with their full source code and 2d/3d assets!
[ NRGball WorldZ Cup 3022 - Game Jolt's World Cup Jam ]
Download the Project & Executable: https://nrgcore.com/demo/NRGball/
[ Pin+Poof - Kenney Jam 2022 ]
Find below the change log for v2022.4:
[ 2022.4.384543 ]
- Objects can now be added to an ObjectGrid at import time.
- fPyramid Viewer Method now includes frustum calculation.
- Allow all types of PhysicObjects to be used as a compound.
- Append member variables from active to selection.
- Objects marked as Auto-Delete gets removed properly.
- New OrthoAnchor constraint to create pixel-perfect UI.
- glTF importer now process render layer presets correctly.
- Automatically create a manual route by dragging a path onto a view3d.
- To create a new SoundSource at import time press Shift.
- Transfer variables, constraints, and physic data from active to selection.
- New automatic asset thumbnail system.
- Route points can now be manipulated directly in the view3d.
- Generic Z orbit functionalities fix.
- Brand New FULL 3d Platformer Adventure DEMO. (Pin+Poof)
- NRGeditor port to Android 11 (full operability & optimization).
- New Mobile Theme focuses on high contrast and performance.
- Fix Sync. world time with the timeline.
- Added 11bits float texture attachment support for mobile.
- New 3d e-sport/action DEMO to demonstrate more advanced AI behaviors and showcase the latest core changes and optimizations.
- FULL official stable port of the NRGeditor for Android.
- Miscellaneous fixes and various optimization; more than 350+ commits.