An Entity is a type of Asset that allows you to store a root Object and its attachments (if any) and their properties; when the Entity is created the necessary Script to rebuild the whole hierarchy dynamically is generated.
At runtime all you have to do is to use the Scene::AddEntity
function to place and append an Entity to a specific Scene.
Entities are also much more than re-usable Object; they can also be use along with a ParticleEmitter allowing you to launch them in space the same way you would do with Particles.
See Also
Name | Description |
---|---|
asset | Parent Asset associated to the current Entity. |
object | Internal Stream that contains the necessary Script to reconstruct an Object (and child objects, if any) dynamically at runtime. |
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