Overall view of multiple standard glTF test models imported "as-is":
Support for baseColor, NormalMap, SurfaceMap ( G=Roughness, B=Metallic), OcclusionMap and EmissiveMap:
Default PBR+IBL Shader give you quick access to turn on/off specific maps for debug visualization, tweak color and PBR parameters etc...
The importer is able to load and process millions of triangles in only a few seconds (as for this classic model 6.3millions), take note that vertex color (up to four layers) is supported by default:
Full skeletal animation with automatic action re-targeting is also supported, along with curves to track conversion, keyframe reductions and deformation optimization:
Not only single model import is supported; full scene can also be imported (the scene below is from the MicroBots micro game and imported "as-is" directly from Blender: