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Joined: Jan, 2021
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nrgmaster
Next Release Demo
Posted on: Mar. 03 2022 11:24 pm
We finally settle on what will be the showcase/eye candy DEMO for the next release that is going to highlight all the new features. As a result, we are building an interactive Dark Fantasy village and its surroundings.

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This type of construction can highlight the new World Partition functionalities (which allows creating large-scale open world and the new real-time asset streaming functionalities) as well as Realtime Adaptive Micro-Displacement (in other words AdaptiveMesh v2.0).

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Everything imported is purely sculpted and/or displaced geometry... This demo will also introduce a new iteration of the real-time path tracer that was used in the NRGstation but this time allowing to mix up to 4 PBR materials per surface. Everything is drawn on the screen using a single draw call and is now using a double buffer BVH mechanism calculated from Micro-Displacement.

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Even in this early development/prototyping stage, we can already draw around 50 million triangles on a GTX 1060 at interactive framerate TONS of optimizations at this point are still possible... Stay Tuned!