This type of construction can highlight the new World Partition functionalities (which allows creating large-scale open world and the new real-time asset streaming functionalities) as well as Realtime Adaptive Micro-Displacement (in other words AdaptiveMesh v2.0).
Everything imported is purely sculpted and/or displaced geometry... This demo will also introduce a new iteration of the real-time path tracer that was used in the NRGstation but this time allowing to mix up to 4 PBR materials per surface. Everything is drawn on the screen using a single draw call and is now using a double buffer BVH mechanism calculated from Micro-Displacement.