Armature

Used by most Animation components; this Asset provides you the ability to exclude or include a working set of bones and joints from an animation. Once connected to a Skeleton you can fine tune the mask as you see fit.

See Also

Static Variables


Name Description
asset The underlying Asset the current armature belongs to.
skeleton The Skeleton asset connected to the current armature.

Functions


Name Description
SetSkeleton Connect an existing skeleton to the current Armature.
SetMask Set the mask for a specific bone index.
GetMask Get the current mask applied on a specific bone using its index.




NRG - API 2022.4.384543 - Fri Nov 4 2022
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